vtkPVDefaultPass.h
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1 // SPDX-FileCopyrightText: Copyright (c) Kitware Inc.
2 // SPDX-License-Identifier: BSD-3-Clause
12 #ifndef vtkPVDefaultPass_h
13 #define vtkPVDefaultPass_h
14 
15 #include "vtkRemotingViewsModule.h" // needed for export macro
16 #include "vtkRenderPass.h"
17 
18 class VTKREMOTINGVIEWS_EXPORT vtkPVDefaultPass : public vtkRenderPass
19 {
20 public:
21  static vtkPVDefaultPass* New();
23  void PrintSelf(ostream& os, vtkIndent indent) override;
24 
28  void Render(const vtkRenderState* render_state) override;
29 
30 protected:
32  ~vtkPVDefaultPass() override;
33 
34 private:
35  vtkPVDefaultPass(const vtkPVDefaultPass&) = delete;
36  void operator=(const vtkPVDefaultPass&) = delete;
37 };
38 
39 #endif
vtkObjectBase::operator=
void operator=(const vtkObjectBase &)
vtkObject::New
static vtkObject * New()
vtkPVDefaultPass
encapsulates the traditional OpenGL pipeline (minus the camera).
Definition: vtkPVDefaultPass.h:18
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
vtkRenderPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent)
vtkRenderPass.h
vtkIndent
vtkRenderState
vtkRenderPass