Cache edges informations for interpolation purpose. More...
#include <vtkEdgesCacheInternal.h>
Public Member Functions | |
| vtkEdgesCacheInternal () | |
| vtkEdgesCacheInternal (const std::string &pointFlagArrayName, double pointFlag) | |
| ~vtkEdgesCacheInternal () | |
| void | InvalidateCache () |
| Invalidate current content. More... | |
| bool | UpdateAttributes (vtkDataObject *input, vtkDataObject *output) |
| Update PointData attributes data only. More... | |
Cache edges informations for interpolation purpose.
Definition at line 28 of file vtkEdgesCacheInternal.h.
| vtkEdgesCacheInternal::vtkEdgesCacheInternal | ( | ) |
| vtkEdgesCacheInternal::vtkEdgesCacheInternal | ( | const std::string & | pointFlagArrayName, |
| double | pointFlag | ||
| ) |
| vtkEdgesCacheInternal::~vtkEdgesCacheInternal | ( | ) |
| void vtkEdgesCacheInternal::InvalidateCache | ( | ) |
Invalidate current content.
| bool vtkEdgesCacheInternal::UpdateAttributes | ( | vtkDataObject * | input, |
| vtkDataObject * | output | ||
| ) |
Update PointData attributes data only.
Each output point belongs to an input edge: find it and interpolate. On first call, it caches edge information, for faster further interpolation.
Expect vtkDataSet as input and vtkPolyData as output, or vtkCompositeDataSet of those.
1.8.13 on Tue Jul 7 2026