pqAnimationManager manages the Animation sub-system.
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#include <pqAnimationManager.h>
Inherits QObject.
pqAnimationManager manages the Animation sub-system.
It encapsulates the initialization of animation scene per server connection i.e. this class basically keeps track of the active animation scene.
Definition at line 27 of file pqAnimationManager.h.
◆ pqAnimationManager()
| pqAnimationManager::pqAnimationManager |
( |
QObject * |
parent = nullptr | ) |
|
◆ ~pqAnimationManager()
| pqAnimationManager::~pqAnimationManager |
( |
| ) |
|
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override |
◆ getActiveScene()
Returns the scene for the active server connection, if any.
◆ getScene()
Returns the scene on the server connection, if any.
◆ getCue()
In the given scene, returns the cue that animates the given index of the given property on the proxy.
This method simply calls getCue() on the pqAnimationScene instance.
◆ saveGeometry()
| bool pqAnimationManager::saveGeometry |
( |
const QString & |
filename, |
|
|
pqView * |
view |
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) |
| |
Saves the animation geometry from the active scene as visible in the given view.
◆ animationPlaying()
| bool pqAnimationManager::animationPlaying |
( |
| ) |
const |
Query whether or not an animation is currently playing.
◆ activeSceneChanged
emitted when the active scene changes (scene may be nullptr).
◆ activeServerChanged
| void pqAnimationManager::activeServerChanged |
( |
pqServer * |
scene | ) |
|
|
signal |
emitted when the active server changes and updated active scene.
◆ saveProgress
| void pqAnimationManager::saveProgress |
( |
const QString & |
, |
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int |
|
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) |
| |
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signal |
emitted with the current save progress.
◆ beginNonUndoableChanges
| void pqAnimationManager::beginNonUndoableChanges |
( |
| ) |
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signal |
emitted when the manager begins changes that should not get recorded on the undo stack.
◆ endNonUndoableChanges
| void pqAnimationManager::endNonUndoableChanges |
( |
| ) |
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signal |
emitted when the manager is done with changes that should not get recorded on the undo stack.
◆ writeAnimation
| void pqAnimationManager::writeAnimation |
( |
const QString & |
filename, |
|
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int |
magnification, |
|
|
double |
frameRate |
|
) |
| |
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signal |
emitted to indicate an animation is being written out to a file.
◆ beginPlay
| void pqAnimationManager::beginPlay |
( |
vtkObject * |
caller, |
|
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unsigned |
long, |
|
|
void * |
, |
|
|
void * |
reversed |
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) |
| |
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signal |
Emitted when the active animation scene begins playing.
◆ endPlay
| void pqAnimationManager::endPlay |
( |
vtkObject * |
caller, |
|
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unsigned |
long, |
|
|
void * |
, |
|
|
void * |
reversed |
|
) |
| |
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signal |
Emitted when the active animation scene finishes playing.
◆ onActiveServerChanged
| void pqAnimationManager::onActiveServerChanged |
( |
pqServer * |
| ) |
|
|
slot |
◆ onProxyAdded
| void pqAnimationManager::onProxyAdded |
( |
pqProxy * |
| ) |
|
|
protectedslot |
◆ onProxyRemoved
| void pqAnimationManager::onProxyRemoved |
( |
pqProxy * |
| ) |
|
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protectedslot |
◆ onTick
| void pqAnimationManager::onTick |
( |
int |
| ) |
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protectedslot |
Called on every tick while saving animation.
◆ onBeginPlay
| void pqAnimationManager::onBeginPlay |
( |
vtkObject * |
caller, |
|
|
unsigned |
long, |
|
|
void * |
, |
|
|
void * |
reversed |
|
) |
| |
|
protectedslot |
Called to demarcate the start and end of an animation.
◆ onEndPlay
| void pqAnimationManager::onEndPlay |
( |
vtkObject * |
caller, |
|
|
unsigned |
long, |
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|
void * |
, |
|
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void * |
reversed |
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) |
| |
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protectedslot |
The documentation for this class was generated from the following file: