16 #ifndef vtkHyperTreeGridRepresentation_h 17 #define vtkHyperTreeGridRepresentation_h 29 class vtkOpenGLHyperTreeGridMapper;
63 vtkGetMacro(AdaptiveDecimation,
bool);
64 vtkSetMacro(AdaptiveDecimation,
bool);
65 vtkBooleanMacro(AdaptiveDecimation,
bool);
79 vtkSetMacro(Ambient,
double);
80 vtkSetMacro(Diffuse,
double);
81 vtkSetMacro(Specular,
double);
82 vtkGetMacro(Ambient,
double);
83 vtkGetMacro(Diffuse,
double);
84 vtkGetMacro(Specular,
double);
99 vtkSetClampMacro(Representation,
int, WIREFRAME, SURFACE_WITH_EDGES);
100 vtkGetMacro(Representation,
int);
107 virtual void SetRepresentation(
const char*);
117 void SetUseOutline(
int);
124 virtual void SetAmbientColor(
double r,
double g,
double b);
125 virtual void SetBaseIOR(
double val);
126 virtual void SetBaseColorTexture(
vtkTexture* tex);
127 virtual void SetCoatIOR(
double val);
128 virtual void SetCoatStrength(
double val);
129 virtual void SetCoatRoughness(
double val);
130 virtual void SetCoatColor(
double a,
double b,
double c);
131 virtual void SetCoatNormalScale(
double val);
132 virtual void SetColor(
double r,
double g,
double b);
133 virtual void SetDiffuseColor(
double r,
double g,
double b);
134 virtual void SetEdgeColor(
double r,
double g,
double b);
135 virtual void SetEdgeTint(
double r,
double g,
double b);
136 virtual void SetEmissiveFactor(
double rval,
double gval,
double bval);
137 virtual void SetEmissiveTexture(
vtkTexture* tex);
138 virtual void SetInteractiveSelectionColor(
double r,
double g,
double b);
139 virtual void SetInterpolation(
int val);
140 virtual void SetLineWidth(
double val);
141 virtual void SetMaterial(std::string name);
142 virtual void SetMaterialTexture(
vtkTexture* tex);
143 virtual void SetMetallic(
double val);
144 virtual void SetNormalScale(
double val);
145 virtual void SetNormalTexture(
vtkTexture* tex);
146 virtual void SetOcclusionStrength(
double val);
147 virtual void SetOpacity(
double val);
148 virtual void SetPointSize(
double val);
149 virtual void SetRenderLinesAsTubes(
bool);
150 virtual void SetRenderPointsAsSpheres(
bool);
151 virtual void SetRoughness(
double val);
152 virtual void SetSpecularColor(
double r,
double g,
double b);
153 virtual void SetSpecularPower(
double val);
161 virtual void SetFlipTextures(
bool);
162 virtual void SetOrientation(
double,
double,
double);
163 virtual void SetOrigin(
double,
double,
double);
164 virtual void SetPickable(
int val);
165 virtual void SetPosition(
double,
double,
double);
166 virtual void SetScale(
double,
double,
double);
168 virtual void SetUserTransform(
const double[16]);
176 virtual void SetEnableScaling(
int val);
177 virtual void SetScalingArrayName(
const char* val);
179 virtual void SetMaterial(
const char* val);
180 virtual void SetLuminosity(
double val);
188 virtual void SetRepeatTextures(
bool);
189 vtkGetMacro(RepeatTextures,
bool);
190 virtual void SetInterpolateTextures(
bool);
191 vtkGetMacro(InterpolateTextures,
bool);
192 virtual void SetUseMipmapTextures(
bool);
193 vtkGetMacro(UseMipmapTextures,
bool);
201 virtual void SetInterpolateScalarsBeforeMapping(
int val);
212 virtual void SetMapScalars(
bool val);
220 virtual void SetStatic(
int val);
239 const char* GetColorArrayName();
245 virtual void SetUseShaderReplacements(
bool);
246 vtkGetMacro(UseShaderReplacements,
bool);
253 void AddBlockSelector(
const char* selector);
254 void RemoveAllBlockSelectors();
263 virtual void SetShaderReplacements(
const char*);
275 virtual void SetupDefaults();
316 virtual void UpdateColoringParameters();
326 void UpdateShaderReplacements();
334 virtual bool NeedsOrderedCompositing();
342 bool AdaptiveDecimation =
true;
348 int Representation = SURFACE;
350 bool RepeatTextures =
false;
351 bool InterpolateTextures =
false;
352 bool UseMipmapTextures =
false;
353 double Ambient = 0.0;
354 double Specular = 0.0;
355 double Diffuse = 1.0;
356 double VisibleDataBounds[6];
357 bool UseShaderReplacements =
false;
virtual vtkDataObject * GetRenderedDataObject(int vtkNotUsed(port))
Returns the data object that is rendered from the given input port.
#define VTKREMOTINGVIEWS_EXPORT
vtkPVDataRepresentation adds some ParaView specific API to data representations.
bool AddToView(vtkView *view) override
Making these methods public.
vtkNew< vtkPVLODActor > Actor
Geometry filter that does outlines for volumes.
virtual void SetVisibility(bool val)
Get/Set the visibility for this representation.
std::string ShaderReplacementsString
virtual int ProcessViewRequest(vtkInformationRequestKey *request_type, vtkInformation *inInfo, vtkInformation *outInfo)
vtkAlgorithm::ProcessRequest() equivalent for rendering passes.
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
Overridden to invoke vtkCommand::UpdateDataEvent.
vtkNew< vtkProperty > Property
vtkNew< vtkOpenGLHyperTreeGridMapper > Mapper
bool RemoveFromView(vtkView *view) override
Making these methods public.
static vtkDataRepresentation * New()
std::vector< std::string > BlockSelectors
vtkActor * GetActor()
Provides access to the actor used by this representation.
representation for showing vtkHyperTreeGrid with optimized memory usage.
void PrintSelf(ostream &os, vtkIndent indent) override
virtual vtkActor * GetRenderedProp()
Used in ConvertSelection to locate the prop used for actual rendering.