[Paraview] Is there any point to compiling with MPI but without offscreen rendering?

Kevin H. Hobbs hobbsk at ohio.edu
Fri Oct 19 10:20:17 EDT 2012


On 10/18/2012 10:49 AM, Utkarsh Ayachit wrote:
> So we have onscreen and offscreen rendering and what type of offscreen
> rendering is used depends on whether we built with OSMesa. That was
> the case for the longest time. Now, with Mesa 7.9, Mesa folks decided
> that applications could no longer link against libOSMesa and libGL at
> the same time. That means that we can no longer support onscreen and
> offscreen with OSMesa in the same build of ParaView
> (http://paraview.org/Wiki/ParaView_And_Mesa_3D). Of course, if someone
> has ideas on overcoming this issue, I'm all ears.


There has been some chatter on the Mesa developers list that sounds like
this may be fixed.

1. The mesa build system underwent a _major_ overhaul.
2. building glapi as a shared object sounds like it _might_ overcome the
mess that involved hidden/duplicate symbols, needed by both GL and OSMesa.
3. Then there's this resolved bug:
https://bugs.freedesktop.org/show_bug.cgi?id=6980 that seems to say go
ahead "-lGL -lOSMesa"

I'll give it a try again.


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