[Paraview] 3Dconnexion SpaceNavigator and paraview

Nikhil Shetty nikhil.shetty at kitware.com
Mon Nov 7 15:56:53 EST 2011


Hi Ricardo,

On Mon, Nov 7, 2011 at 3:30 PM, Ricardo Reis <rreis at aero.ist.utl.pt> wrote:

>
> Hi Nikhil
>
>
>  First of all, your input allowed me to get into the right track. It all
> works now and it's great. Thanks
>
>  1 further question and more comments bellow. My use of Space Navigator is
> to navigate my simulations and not to manipulate them. Something like this
> was asked before in the list
>
>  http://www.cmake.org/**pipermail/paraview/2010-**September/018757.html<http://www.cmake.org/pipermail/paraview/2010-September/018757.html>
>
>  Is this possible? To use Space Navigator to control the camera, user
> movement and not to rotate objects? Or I must manipulate the all the
> ensemble to make it seem like I'm moving through it?
>
>
Yes if you have it working in PV then you have the capabilities to do both
(manipulate the camera and the objects). If you click on the root of the
pipeline (builtin)  it manipulates the camera. If you click on any other
objects in the pipeline then the objects representation will be
manipulated.

 On Mon, 7 Nov 2011, Nikhil Shetty wrote:
>
>  The reason we went with VRPN is because we were building a general VR
>> framework and needed the capability to support different devices
>> (wiimotes,
>> gamepads, kinects etc). Developing a VRPN client plugin seemed like the
>> quickest way to do that and also our clients use VRPN so it was sort of
>> our
>> way forward. But what you say makes a lot of sense but we are sorted of
>> limited by funding and the clients immediate requirements to be able to
>> support that. As a matter of fact the SpaceNavigator support in PV was a
>> community contributed patch to the original VRPN plugin. You are more than
>> welcomed to contribute native drivers support if you so wish to. I would
>> be
>> glad to provide assistance in this endeavor if you choose to take it up.
>>
>
> After reading a bit about it I thought that would be the case. Anyway
> spacenav seems to do more than 3D Connexion stuff. I think it can become my
> pet project to contribute something to paraview code.


Awesome :)

>
>
>  Anyway I will be grateful for any input, this device was bought with
>>> paraview in mind.
>>>
>>>  As a side note, there have been quiet a lot of changes to the VRPN
>> plugin
>> (its now called VRPlugin). We have a better framework to support multiple
>> VR devices (even tracked) from various VRPN/VRUI server sources and better
>> configuration mechanism to deal with these devices. However we haven't yet
>> ported and tested the space-navigator into this new framework. Its work in
>> progress and I will be sending out an email once we are ready with a few
>> more things (like documentation) in place.
>>
>
> Nice read, can't wait for the announcement.
>
> best,
>
>
>  Ricardo Reis
>
>  'Non Serviam'
>
>  PhD candidate @ Lasef
>  Computational Fluid Dynamics, High Performance Computing, Turbulence
>  http://www.lasef.ist.utl.pt
>
>  Cultural Instigator @ Rádio Zero
>  http://www.radiozero.pt
>
>  http://www.flickr.com/photos/**rreis/<http://www.flickr.com/photos/rreis/>
>
>  contacts:  gtalk: kyriusan at gmail.com  skype: kyriusan
>
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