1 # Note that OpenVR lacks a useful install tree. This should work if 2 # `OpenVR_ROOT` is set to the source directory of OpenVR. 4 # TODO: fails for universal builds 5 if (CMAKE_SIZEOF_VOID_P EQUAL 8)
6 set(_openvr_bitness 64)
8 set(_openvr_bitness 32)
11 set(_openvr_platform_base)
12 if (CMAKE_SYSTEM_NAME MATCHES
"Darwin")
13 set(_openvr_platform_base osx)
14 # SteamVR only supports 32-bit on OS X
15 set(OpenVR_PLATFORM osx32)
17 if (CMAKE_SYSTEM_NAME MATCHES
"Linux")
18 set(_openvr_platform_base linux)
20 set(_openvr_platform_base win)
22 set(OpenVR_PLATFORM ${_openvr_platform_base}${_openvr_bitness})
25 find_path(OpenVR_INCLUDE_DIR
33 DOC
"OpenVR include directory")
34 mark_as_advanced(OpenVR_INCLUDE_DIR)
36 find_library(OpenVR_LIBRARY
40 "bin/${OpenVR_PLATFORM}" 41 DOC
"OpenVR API library")
42 mark_as_advanced(OpenVR_LIBRARY)
44 include(FindPackageHandleStandardArgs)
45 find_package_handle_standard_args(OpenVR
46 REQUIRED_VARS OpenVR_LIBRARY OpenVR_INCLUDE_DIR)
49 set(OpenVR_INCLUDE_DIRS
"${OpenVR_INCLUDE_DIR}")
50 set(OpenVR_LIBRARIES
"${OpenVR_LIBRARY}")
51 if (NOT TARGET OpenVR::OpenVR)
52 add_library(OpenVR::OpenVR UNKNOWN IMPORTED)
53 set_target_properties(OpenVR::OpenVR PROPERTIES
54 IMPORTED_LOCATION
"${OpenVR_LIBRARY}" 55 INTERFACE_INCLUDE_DIRECTORIES
"${OpenVR_INCLUDE_DIR}")
59 unset(_openvr_bitness)
60 unset(_openvr_platform_base)