VTK/Examples/Cxx/PolyData/ExtractSelectedIds

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This example creates 50 random points and extracts 10 of them (the points with ids 10-19).

VTK Examples Baseline PolyData TestExtractSelectedIds.png

ExtractSelectedIds.cxx

#include <vtkVersion.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelectedIds.h>
#include <vtkIdTypeArray.h>
#include <vtkInformation.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVertexGlyphFilter.h>
 
int main(int, char *[])
{
  vtkSmartPointer<vtkPointSource> pointSource =
    vtkSmartPointer<vtkPointSource>::New();
  pointSource->SetNumberOfPoints(50);
  pointSource->Update();
 
  std::cout << "There are " << pointSource->GetOutput()->GetNumberOfPoints()
            << " input points." << std::endl;
 
  vtkSmartPointer<vtkIdTypeArray> ids =
    vtkSmartPointer<vtkIdTypeArray>::New();
  ids->SetNumberOfComponents(1);
 
  // Set values
  for(unsigned int i = 10; i < 20; i++)
    {
    ids->InsertNextValue(i);
    }
 
  vtkSmartPointer<vtkSelectionNode> selectionNode =
    vtkSmartPointer<vtkSelectionNode>::New();
  selectionNode->SetFieldType(vtkSelectionNode::POINT);
  selectionNode->SetContentType(vtkSelectionNode::INDICES);
  selectionNode->SetSelectionList(ids);
 
  vtkSmartPointer<vtkSelection> selection =
    vtkSmartPointer<vtkSelection>::New();
  selection->AddNode(selectionNode);
 
  vtkSmartPointer<vtkExtractSelectedIds> extractSelectedIds =
    vtkSmartPointer<vtkExtractSelectedIds>::New();
  extractSelectedIds->SetInputConnection(0, pointSource->GetOutputPort());
#if VTK_MAJOR_VERSION <= 5
  extractSelectedIds->SetInput(1, selection);
#else
  extractSelectedIds->SetInputData(1, selection);
#endif
  extractSelectedIds->Update();
 
  // In selection
  vtkSmartPointer<vtkUnstructuredGrid> selected =
    vtkSmartPointer<vtkUnstructuredGrid>::New();
  selected->ShallowCopy(extractSelectedIds->GetOutput());
 
  std::cout << "There are " << selected->GetNumberOfPoints()
            << " points in the selection." << std::endl;
  std::cout << "There are " << selected->GetNumberOfCells()
            << " cells in the selection." << std::endl;
 
  // Get points that are NOT in the selection
  selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1); //invert the selection
  extractSelectedIds->Update();
 
  vtkSmartPointer<vtkUnstructuredGrid> notSelected =
    vtkSmartPointer<vtkUnstructuredGrid>::New();
  notSelected->ShallowCopy(extractSelectedIds->GetOutput());
 
  std::cout << "There are " << notSelected->GetNumberOfPoints()
            << " points NOT in the selection." << std::endl;
  std::cout << "There are " << notSelected->GetNumberOfCells()
            << " cells NOT in the selection." << std::endl;
 
  vtkSmartPointer<vtkDataSetMapper> inputMapper =
    vtkSmartPointer<vtkDataSetMapper>::New();
  inputMapper->SetInputConnection(pointSource->GetOutputPort());
  vtkSmartPointer<vtkActor> inputActor =
    vtkSmartPointer<vtkActor>::New();
  inputActor->SetMapper(inputMapper);
 
  vtkSmartPointer<vtkDataSetMapper> selectedMapper =
    vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  selectedMapper->SetInputConnection(selected->GetProducerPort());
#else
  selectedMapper->SetInputData(selected);
#endif
  vtkSmartPointer<vtkActor> selectedActor =
    vtkSmartPointer<vtkActor>::New();
  selectedActor->SetMapper(selectedMapper);
 
  vtkSmartPointer<vtkDataSetMapper> notSelectedMapper =
    vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  notSelectedMapper->SetInputConnection(notSelected->GetProducerPort());
#else
  notSelectedMapper->SetInputData(notSelected);
#endif
  vtkSmartPointer<vtkActor> notSelectedActor =
    vtkSmartPointer<vtkActor>::New();
  notSelectedActor->SetMapper(notSelectedMapper);
 
 
  // There will be one render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(900, 300);
 
  // And one interactor
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);
 
  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
  double centerViewport[4] = {0.33, 0.0, .66, 1.0};
  double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};
 
  // Setup the renderers
  vtkSmartPointer<vtkRenderer> leftRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(.6, .5, .4);
 
  vtkSmartPointer<vtkRenderer> centerRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(centerRenderer);
  centerRenderer->SetViewport(centerViewport);
  centerRenderer->SetBackground(.3, .1, .4);
 
  vtkSmartPointer<vtkRenderer> rightRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);
 
  leftRenderer->AddActor(inputActor);
  centerRenderer->AddActor(selectedActor);
  rightRenderer->AddActor(notSelectedActor);
 
  leftRenderer->ResetCamera();
  centerRenderer->ResetCamera();
  rightRenderer->ResetCamera();
 
  renderWindow->Render();
  interactor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(ExtractSelectedIds)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
add_executable(ExtractSelectedIds MACOSX_BUNDLE ExtractSelectedIds.cxx)
 
if(VTK_LIBRARIES)
  target_link_libraries(ExtractSelectedIds ${VTK_LIBRARIES})
else()
  target_link_libraries(ExtractSelectedIds vtkHybrid vtkWidgets)
endif()

Download and Build ExtractSelectedIds

Click here to download ExtractSelectedIds. and its CMakeLists.txt file.

Once the tarball ExtractSelectedIds.tar has been downloaded and extracted,

cd ExtractSelectedIds/build 
  • If VTK is installed:
cmake ..
  • If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ExtractSelectedIds

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.