VTK/Examples/Cxx/Meshes/QuadricDecimation

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QuadricDecimation.cxx

#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkQuadricDecimation.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();

  vtkSmartPointer<vtkPolyData> input =
    vtkSmartPointer<vtkPolyData>::New();
  input->ShallowCopy(sphereSource->GetOutput());

  std::cout << "Before decimation" << std::endl << "------------" << std::endl;
  std::cout << "There are " << input->GetNumberOfPoints() << " points." << std::endl;
  std::cout << "There are " << input->GetNumberOfPolys() << " polygons." << std::endl;

  vtkSmartPointer<vtkQuadricDecimation> decimate =
    vtkSmartPointer<vtkQuadricDecimation>::New();
  decimate->SetInputConnection(input->GetProducerPort());
  decimate->Update();

  vtkSmartPointer<vtkPolyData> decimated =
    vtkSmartPointer<vtkPolyData>::New();
  decimated->ShallowCopy(decimate->GetOutput());

  std::cout << "After decimation" << vtkstd::endl << "------------" << std::endl;

  std::cout << "There are " << decimated->GetNumberOfPoints() << " points." << std::endl;
  std::cout << "There are " << decimated->GetNumberOfPolys() << " polygons." << std::endl;

  vtkSmartPointer<vtkPolyDataMapper> inputMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  inputMapper->SetInputConnection(input->GetProducerPort());
  vtkSmartPointer<vtkActor> inputActor =
    vtkSmartPointer<vtkActor>::New();
  inputActor->SetMapper(inputMapper);

  vtkSmartPointer<vtkPolyDataMapper> decimatedMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  decimatedMapper->SetInputConnection(decimated->GetProducerPort());
  vtkSmartPointer<vtkActor> decimatedActor =
    vtkSmartPointer<vtkActor>::New();
  decimatedActor->SetMapper(decimatedMapper);

  // There will be one render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(600, 300);

  // And one interactor
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);

  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

  // Setup both renderers
  vtkSmartPointer<vtkRenderer> leftRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(.6, .5, .4);

  vtkSmartPointer<vtkRenderer> rightRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);

  // Add the sphere to the left and the cube to the right
  leftRenderer->AddActor(inputActor);
  rightRenderer->AddActor(decimatedActor);

  leftRenderer->ResetCamera();

  rightRenderer->ResetCamera();

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)

PROJECT(QuadricDecimation)

FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})

ADD_EXECUTABLE(QuadricDecimation QuadricDecimation.cxx)
TARGET_LINK_LIBRARIES(QuadricDecimation vtkHybrid)