Difference between revisions of "VTK/Examples/Cxx/Meshes/QuadricDecimation"
From KitwarePublic
(VTK6 Migration) |
(vtkstd -> std) |
||
Line 54: | Line 54: | ||
decimated->ShallowCopy(decimate->GetOutput()); | decimated->ShallowCopy(decimate->GetOutput()); | ||
− | std::cout << "After decimation" << | + | std::cout << "After decimation" << std::endl << "------------" << std::endl; |
std::cout << "There are " | std::cout << "There are " |
Revision as of 12:58, 19 January 2012
Contents
QuadricDecimation.cxx
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkQuadricDecimation.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkCamera.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> inputPolyData;
if(argc > 1)
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
inputPolyData = reader->GetOutput();
}
else
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetThetaResolution(30);
sphereSource->SetPhiResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
std::cout << "Before decimation" << std::endl << "------------" << std::endl;
std::cout << "There are "
<< inputPolyData->GetNumberOfPoints() << " points." << std::endl;
std::cout << "There are "
<< inputPolyData->GetNumberOfPolys() << " polygons." << std::endl;
vtkSmartPointer<vtkQuadricDecimation> decimate =
vtkSmartPointer<vtkQuadricDecimation>::New();
#if VTK_MAJOR_VERSION <= 5
decimate->SetInputConnection(inputPolyData->GetProducerPort());
#else
decimate->SetInputData(inputPolyData);
#endif
decimate->Update();
vtkSmartPointer<vtkPolyData> decimated =
vtkSmartPointer<vtkPolyData>::New();
decimated->ShallowCopy(decimate->GetOutput());
std::cout << "After decimation" << std::endl << "------------" << std::endl;
std::cout << "There are "
<< decimated->GetNumberOfPoints() << " points." << std::endl;
std::cout << "There are "
<< decimated->GetNumberOfPolys() << " polygons." << std::endl;
vtkSmartPointer<vtkPolyDataMapper> inputMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
inputMapper->SetInputConnection(inputPolyData->GetProducerPort());
#else
inputMapper->SetInputData(inputPolyData);
#endif
vtkSmartPointer<vtkActor> inputActor =
vtkSmartPointer<vtkActor>::New();
inputActor->SetMapper(inputMapper);
inputActor->GetProperty()->SetInterpolationToFlat();
vtkSmartPointer<vtkPolyDataMapper> decimatedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
decimatedMapper->SetInputConnection(decimated->GetProducerPort());
#else
decimatedMapper->SetInputData(decimated);
#endif
vtkSmartPointer<vtkActor> decimatedActor =
vtkSmartPointer<vtkActor>::New();
decimatedActor->SetMapper(decimatedMapper);
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
// Add the sphere to the left and the cube to the right
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(decimatedActor);
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
leftRenderer->SetActiveCamera(camera);
rightRenderer->SetActiveCamera(camera);
leftRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(QuadricDecimation)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(QuadricDecimation MACOSX_BUNDLE QuadricDecimation.cxx)
if(VTK_LIBRARIES)
target_link_libraries(QuadricDecimation ${VTK_LIBRARIES})
else()
target_link_libraries(QuadricDecimation vtkHybrid vtkWidgets)
endif()
Download and Build QuadricDecimation
Click here to download QuadricDecimation. and its CMakeLists.txt file.
Once the tarball QuadricDecimation.tar has been downloaded and extracted,
cd QuadricDecimation/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./QuadricDecimation
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.