VTK/Examples/Cxx/Interaction/Assembly

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VTK Examples Baseline Interaction TestAssembly.png

Assembly.cxx

#include <vtkSmartPointer.h>
#include <vtkTransform.h>
#include <vtkCubeSource.h>
#include <vtkProperty.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkAssembly.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkAxesActor.h>
#include <vtkPropAssembly.h>
 
int main(int, char *[])
{
  // Create a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> sphereActor =
    vtkSmartPointer<vtkActor>::New();
  sphereActor->SetMapper(sphereMapper);
 
  // Create a cube
  vtkSmartPointer<vtkCubeSource> cubeSource =
    vtkSmartPointer<vtkCubeSource>::New();
  cubeSource->SetCenter(5.0, 0.0, 0.0);
  cubeSource->Update();
 
  vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
  vtkSmartPointer<vtkActor> cubeActor =
    vtkSmartPointer<vtkActor>::New();
  cubeActor->SetMapper(cubeMapper);
 
  // Combine the sphere and cube into an assembly
  vtkSmartPointer<vtkAssembly> assembly =
    vtkSmartPointer<vtkAssembly>::New();
  assembly->AddPart(sphereActor);
  assembly->AddPart(cubeActor);
 
  // Apply a transform to the whole assembly
  vtkSmartPointer<vtkTransform> transform =
    vtkSmartPointer<vtkTransform>::New();
  transform->PostMultiply(); //this is the key line
  transform->Translate(5.0, 0, 0);
 
  assembly->SetUserTransform(transform);
 
  // Extract each actor from the assembly and change its opacity
  vtkSmartPointer<vtkPropCollection> collection =
    vtkSmartPointer<vtkPropCollection>::New();
 
  assembly->GetActors(collection);
  collection->InitTraversal();
  for(vtkIdType i = 0; i < collection->GetNumberOfItems(); i++)
    {
    vtkActor::SafeDownCast(collection->GetNextProp())->GetProperty()->SetOpacity(0.5);
    }
 
  // Visualization
  vtkSmartPointer<vtkRenderer> renderer =
      vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
 
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  renderer->AddActor(assembly);
  renderer->SetBackground(1,1,1); // Background color white
 
  renderer->ResetCamera();
  renderWindow->Render();
 
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
 
PROJECT(Assembly)
 
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
 
add_executable(Assembly MACOSX_BUNDLE Assembly.cxx)
 
if(VTK_LIBRARIES)
  target_link_libraries(Assembly ${VTK_LIBRARIES})
else()
  target_link_libraries(Assembly vtkHybrid vtkWidgets)
endif()

Download and Build Assembly

Click here to download Assembly. and its CMakeLists.txt file.

Once the tarball Assembly.tar has been downloaded and extracted,

cd Assembly/build 
  • If VTK is installed:
cmake ..
  • If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Assembly

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.

Color.