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IDProjectCategoryView StatusDate SubmittedLast Update
0010461ParaViewBugpublic2010-03-25 19:242010-04-06 17:38
ReporterAlan Scott 
Assigned ToUtkarsh Ayachit 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version3.8Fixed in Version3.8 
Summary0010461: Opacity causes multiple servers to loose it's depth buffer
DescriptionParaView trunk, Linux client, 6 servers.
* Read in g1s1-10fps.e.16.*. All variables on, apply.
* Change Opacity to 0.4.
* D3. Apply.
* Process ID Scalars. Apply.
* Change Opacity to 1.

Notice that the depth buffer seems to actually be backwards!!



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  Notes
(0020015)
Utkarsh Ayachit (administrator)
2010-03-26 09:50

Depth peeling was broken in ParaView as the shader failed to compile since a required extension was not enabled. Fixed that.

/cvsroot/ParaView3/ParaView3/VTK/Rendering/vtkOpenGLRenderer_PeelingFS.glsl,v <-- VTK/Rendering/vtkOpenGLRenderer_PeelingFS.glsl
new revision: 1.3; previous revision: 1.2
(0020084)
Alan Scott (manager)
2010-04-06 17:38

Tested client/ remote server, Windows, trunk.

 Issue History
Date Modified Username Field Change
2010-03-25 19:24 Alan Scott New Issue
2010-03-26 09:50 Utkarsh Ayachit Note Added: 0020015
2010-03-26 09:50 Utkarsh Ayachit Status backlog => @80@
2010-03-26 09:50 Utkarsh Ayachit Fixed in Version => 3.8
2010-03-26 09:50 Utkarsh Ayachit Resolution open => fixed
2010-03-26 09:50 Utkarsh Ayachit Assigned To => Utkarsh Ayachit
2010-04-06 17:38 Alan Scott Note Added: 0020084
2010-04-06 17:38 Alan Scott Status @80@ => closed


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