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Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkSquirtCompressor Class Reference

Image compressor/decompressor using SQUIRT. More...

#include <vtkSquirtCompressor.h>

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List of all members.

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetSquirtLevel (int)
virtual int GetSquirtLevel ()
virtual int Compress ()
virtual int Decompress ()
virtual void SaveConfiguration (vtkMultiProcessStream *stream)
virtual bool RestoreConfiguration (vtkMultiProcessStream *stream)
virtual const char * SaveConfiguration ()
virtual const char * RestoreConfiguration (const char *stream)

Static Public Member Functions

static vtkSquirtCompressorNew ()
static int IsTypeOf (const char *type)
static vtkSquirtCompressorSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkSquirtCompressor ()
virtual ~vtkSquirtCompressor ()

Protected Attributes

int SquirtLevel

Detailed Description

Image compressor/decompressor using SQUIRT.

This class compresses Image data using SQUIRT a Run-Length-Encoded compression scheme. The Squirt Level controls the compression. 0 is lossless compression, 1 through 5 are lossy compression levels with 5 being maximum compression.

Squirt produces smaller compression ratio than some other popular compression algorithm. However, Squirt has a relatively high throughput compared to some other compression algorithm. Squirt's performance is optimized for RGBa images, however the class can also work with RGB images. There is no performance hit when applying the lossy comrpession levels.

Levels 1 through 5 apply a color reducing mask to the run computation, not to the pixel directly. This is clever in that no new colors are introduced to the image, and as a result one doesn't see drastic changes between the reduced color image and the original. However, when using the higher levels one may get runs that produce visual artifiacts. For example when a run starts in one actor whose reduced color matches the background the background is colored with the actor color.

Thanks:
Thanks to Sandia National Laboratories for this compression technique

Definition at line 54 of file vtkSquirtCompressor.h.


Constructor & Destructor Documentation

vtkSquirtCompressor::vtkSquirtCompressor ( ) [protected]
virtual vtkSquirtCompressor::~vtkSquirtCompressor ( ) [protected, virtual]

Member Function Documentation

static vtkSquirtCompressor* vtkSquirtCompressor::New ( ) [static]

Reimplemented from vtkObject.

virtual const char* vtkSquirtCompressor::GetClassName ( ) [virtual]

Reimplemented from vtkImageCompressor.

static int vtkSquirtCompressor::IsTypeOf ( const char *  type) [static]

Reimplemented from vtkImageCompressor.

virtual int vtkSquirtCompressor::IsA ( const char *  type) [virtual]

Reimplemented from vtkImageCompressor.

static vtkSquirtCompressor* vtkSquirtCompressor::SafeDownCast ( vtkObject o) [static]

Reimplemented from vtkImageCompressor.

void vtkSquirtCompressor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Reimplemented from vtkImageCompressor.

virtual void vtkSquirtCompressor::SetSquirtLevel ( int  ) [virtual]

Set Squirt compression level. Level 0 is lossless compression, 1 through 5 are lossy compression levels with 5 being maximum compression.

virtual int vtkSquirtCompressor::GetSquirtLevel ( ) [virtual]

Set Squirt compression level. Level 0 is lossless compression, 1 through 5 are lossy compression levels with 5 being maximum compression.

virtual int vtkSquirtCompressor::Compress ( ) [virtual]

Compress/Decompress data array on the objects input with results in the objects output. See also Set/GetInput/Output.

Implements vtkImageCompressor.

virtual int vtkSquirtCompressor::Decompress ( ) [virtual]

Compress/Decompress data array on the objects input with results in the objects output. See also Set/GetInput/Output.

Implements vtkImageCompressor.

virtual void vtkSquirtCompressor::SaveConfiguration ( vtkMultiProcessStream stream) [virtual]

Serialize/Restore compressor configuration (but not the data) into the stream.

Reimplemented from vtkImageCompressor.

virtual bool vtkSquirtCompressor::RestoreConfiguration ( vtkMultiProcessStream stream) [virtual]

Serialize/Restore compressor configuration (but not the data) into the stream.

Reimplemented from vtkImageCompressor.

virtual const char* vtkSquirtCompressor::SaveConfiguration ( ) [virtual]

Serialize/Restore compressor configuration (but not the data) into the stream.

Reimplemented from vtkImageCompressor.

virtual const char* vtkSquirtCompressor::RestoreConfiguration ( const char *  stream) [virtual]

Serialize/Restore compressor configuration (but not the data) into the stream.

Reimplemented from vtkImageCompressor.


Member Data Documentation

Definition at line 91 of file vtkSquirtCompressor.h.


The documentation for this class was generated from the following file: