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ParaView
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encapsulates the traditional OpenGL pipeline (minus the camera). More...
#include <vtkPVDefaultPass.h>


Public Member Functions | |
| virtual const char * | GetClassName () |
| virtual int | IsA (const char *type) |
| void | PrintSelf (ostream &os, vtkIndent indent) |
| virtual void | Render (const vtkRenderState *render_state) |
Static Public Member Functions | |
| static vtkPVDefaultPass * | New () |
| static int | IsTypeOf (const char *type) |
| static vtkPVDefaultPass * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
| vtkPVDefaultPass () | |
| ~vtkPVDefaultPass () | |
encapsulates the traditional OpenGL pipeline (minus the camera).
vtkPVDefaultPass is a simple render pass that encapsulates the traditional OpenGL pipeline (minus the camera).
Definition at line 28 of file vtkPVDefaultPass.h.
| vtkPVDefaultPass::vtkPVDefaultPass | ( | ) | [protected] |
| vtkPVDefaultPass::~vtkPVDefaultPass | ( | ) | [protected] |
| static vtkPVDefaultPass* vtkPVDefaultPass::New | ( | ) | [static] |
Reimplemented from vtkObject.
| virtual const char* vtkPVDefaultPass::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkRenderPass.
| static int vtkPVDefaultPass::IsTypeOf | ( | const char * | type | ) | [static] |
Reimplemented from vtkRenderPass.
| virtual int vtkPVDefaultPass::IsA | ( | const char * | type | ) | [virtual] |
Reimplemented from vtkRenderPass.
| static vtkPVDefaultPass* vtkPVDefaultPass::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkRenderPass.
| void vtkPVDefaultPass::PrintSelf | ( | ostream & | os, |
| vtkIndent | indent | ||
| ) | [virtual] |
Reimplemented from vtkRenderPass.
| virtual void vtkPVDefaultPass::Render | ( | const vtkRenderState * | render_state | ) | [virtual] |
Actual rendering code.
Implements vtkRenderPass.
1.7.5.1