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Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkPVDefaultPass Class Reference

encapsulates the traditional OpenGL pipeline (minus the camera). More...

#include <vtkPVDefaultPass.h>

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List of all members.

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Render (const vtkRenderState *render_state)

Static Public Member Functions

static vtkPVDefaultPassNew ()
static int IsTypeOf (const char *type)
static vtkPVDefaultPassSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkPVDefaultPass ()
 ~vtkPVDefaultPass ()

Detailed Description

encapsulates the traditional OpenGL pipeline (minus the camera).

vtkPVDefaultPass is a simple render pass that encapsulates the traditional OpenGL pipeline (minus the camera).

Definition at line 28 of file vtkPVDefaultPass.h.


Constructor & Destructor Documentation

vtkPVDefaultPass::vtkPVDefaultPass ( ) [protected]
vtkPVDefaultPass::~vtkPVDefaultPass ( ) [protected]

Member Function Documentation

static vtkPVDefaultPass* vtkPVDefaultPass::New ( ) [static]

Reimplemented from vtkObject.

virtual const char* vtkPVDefaultPass::GetClassName ( ) [virtual]

Reimplemented from vtkRenderPass.

static int vtkPVDefaultPass::IsTypeOf ( const char *  type) [static]

Reimplemented from vtkRenderPass.

virtual int vtkPVDefaultPass::IsA ( const char *  type) [virtual]

Reimplemented from vtkRenderPass.

static vtkPVDefaultPass* vtkPVDefaultPass::SafeDownCast ( vtkObject o) [static]

Reimplemented from vtkRenderPass.

void vtkPVDefaultPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Reimplemented from vtkRenderPass.

virtual void vtkPVDefaultPass::Render ( const vtkRenderState render_state) [virtual]

Actual rendering code.

Implements vtkRenderPass.


The documentation for this class was generated from the following file: