|
ParaView
|
class to create socket connections between two servers More...
#include <vtkMPIMToNSocketConnection.h>


class to create socket connections between two servers
class used to create socket connections between the render and data servers. This used for example when data is on a super computer (SGI, IBM, etc) and Rendering on a Linux cluster with hardware graphics support. This problem is known as the "M" to "N" geometry load redistribution problem. It addresses the common case where there is a significante mismatch in the size of large parallel computing resources and the often smaller parallel hardward-accelerated rendering resources. The larger number of processors on the compute servers are called M, and the smaller number of rendering processors are call N. This class is used to create N vtkSocketCommunicator's that connect the first N of the M processes on the data server to the N processes on the render server.
Definition at line 42 of file vtkMPIMToNSocketConnection.h.
| vtkMPIMToNSocketConnection::vtkMPIMToNSocketConnection | ( | ) | [protected] |
| vtkMPIMToNSocketConnection::~vtkMPIMToNSocketConnection | ( | ) | [protected] |
| static vtkMPIMToNSocketConnection* vtkMPIMToNSocketConnection::New | ( | ) | [static] |
Reimplemented from vtkObject.
| virtual const char* vtkMPIMToNSocketConnection::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkObject.
| static int vtkMPIMToNSocketConnection::IsTypeOf | ( | const char * | type | ) | [static] |
Reimplemented from vtkObject.
| virtual int vtkMPIMToNSocketConnection::IsA | ( | const char * | type | ) | [virtual] |
Reimplemented from vtkObject.
| static vtkMPIMToNSocketConnection* vtkMPIMToNSocketConnection::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkObject.
| void vtkMPIMToNSocketConnection::PrintSelf | ( | ostream & | os, |
| vtkIndent | indent | ||
| ) | [virtual] |
Reimplemented from vtkObject.
| void vtkMPIMToNSocketConnection::Initialize | ( | int | waiting_process_type | ) |
| void vtkMPIMToNSocketConnection::ConnectMtoN | ( | ) |
Setup the connection.
| void vtkMPIMToNSocketConnection::SetNumberOfConnections | ( | int | ) |
Set the number of connections to be made.
| virtual int vtkMPIMToNSocketConnection::GetNumberOfConnections | ( | ) | [virtual] |
Set the number of connections to be made.
| void vtkMPIMToNSocketConnection::SetPortInformation | ( | unsigned int | processNumber, |
| int | portNumber, | ||
| const char * | hostName | ||
| ) |
Set up information about the remote connection.
| virtual vtkSocketCommunicator* vtkMPIMToNSocketConnection::GetSocketCommunicator | ( | ) | [virtual] |
Return the socket communicator for this process.
| void vtkMPIMToNSocketConnection::GetPortInformation | ( | vtkMPIMToNSocketConnectionPortInformation * | ) |
Fill the port information values into the port information object.
| virtual int vtkMPIMToNSocketConnection::GetPortNumber | ( | ) | [virtual] |
Set port to use, if the value is 0, then the system will pick the port.
| virtual void vtkMPIMToNSocketConnection::SetPortNumber | ( | int | ) | [protected, virtual] |
| void vtkMPIMToNSocketConnection::SetMachineName | ( | unsigned int | idx, |
| const char * | name | ||
| ) | [protected] |
Add a machine name.
| void vtkMPIMToNSocketConnection::SetupWaitForConnection | ( | ) | [protected] |
Setup the wait for connection, but do not wait yet. This should determine the network to be used and the port to be used.
| void vtkMPIMToNSocketConnection::WaitForConnection | ( | ) | [protected] |
SetupStartWaitForConnection must be called first. This method will start waiting for a connection to be made to it.
| void vtkMPIMToNSocketConnection::Connect | ( | ) | [protected] |
Connect to remote server.
| virtual void vtkMPIMToNSocketConnection::SetController | ( | vtkMultiProcessController * | ) | [protected, virtual] |
| virtual void vtkMPIMToNSocketConnection::SetSocketCommunicator | ( | vtkSocketCommunicator * | ) | [protected, virtual] |
1.7.5.1